Culture & Societal Change
New technologies will drive the way we live and work in the future. Developing societies which boast secure, clean and efficient energy; boost health and wellbeing; protect the environment and planet; and make efficient use of resources and raw materials. Securing our future for generations to come.
Explore other themes of FET research
Stories in Culture & Society
Levitation becomes a reality
One day we may not only see, hear and touch devices, but also feel the objects shown on them at the tip of our fingers. Thanks to levitation, 3D items will be created using floating pixels
United voices to change our future through science
Deep thoughts from the scientific community on “Why should interdisciplinary high-risk research on disruptive technologies be supported?” have been collected by the EFFECT project and summarised in a dedicated public report
Research projects in this field
The FEAT project aims at investigating how science and art can inspire each other. Six leading artists are hosted within FET research projects and develop artworks based on the scientists’ activity. They also engage the public on the relationship between art and science at social events such as workshops and exhibitions. FEAT’s ultimate goal is to use an artistic reinterpretation of modern research areas to bring citizens closer to the current frontiers of science.
The MUSE project targets the creation of 3D virtual words from written texts. This is based on the development of an algorithm which takes natural language as input, associates the content to 3D visual data stored in a dedicated data base, and generates the described virtual scenario. The outcome of the MUSE project may have applications in a variety of fields, from facilitating the explanation of instructions to the improvement of medical treatments.
The SmartSociety project focused on the interaction between humans and machines. Operatively, the project investigated new kinds of so-called Collective Adaptive Systems. The ultimate goal was to contribute to the development of hybdrid systems where people and machines work together by implementing each other.
The IBSEN project aims to create a repertoire of human behaviour in large structured groups for the modelling of real-world societal scenarios. This is done via controlled experiments based on software and specific analytical tools. The goal is to provide a breakthrough in research in social sciences.
The goal of the ODYCCEUS project is to develop two new applications to observe and moderate opinions exchanges that occur on the net. Game theory, opinion dynamics, and language analysis will help to comprehend and prevent the raising of social conflicts by monitoring online data exchanges publicly available.